SRTS framework bans CE mortar shells when CE is enabled, you can only use the Hellfire warhead from this mod. Get to the Chopper! only has choppers now, they may return later on their own mods. Unfortunately one side effect, I cannot manually change the logo in the world map so we'll have to wait till Smash Phil allows the option to have a generic world logo for helicopters in flight Helicopters have their varying speed and fuel consumption rates No more disappearing helicopter on edge None of the 1.0 bugs present, no more having to take out items from your inventory
* "Depends on SRTS Expanded version>= 0,0,0, version 1.4 is loaded." Ignore this message if possible, just make sure your SRTS mod is up to date and loaded above this mod * You can load unconscious pawns in the helicopter to exceed seating limits, they don't count as a seat as long as they don't cross the chopper's mass capacity. I hope it's something SRTS team fixes later but as of now it's a hard-coded vanilla feature. I call it the "heart attack" feature, it's present in vanilla drop pods, something about the pawns with weakened bodies not being able to handle going up in the air. 2 hours left to live) without patching them up first, they may die on the helicopter once it flies. * If you extract someone near-death (I.E. Make sure you turn the nearest room into a quick prison with sleeping spots if beds aren't available, and just set up a stockpile anywhere near the chopper
* You can't load prisoners into the chopper unless they have a designated prisoner bed somewhere since the "Pod" behaviour won't recognise them as a prisoner, just like items in the map that aren't in stockpile, it gets omitted. It's something to be fixed by Smash Phil later. Possible issues?* You can merge choppers into one caravan in the world map, but once you enter a base make sure the helicopters are in separate caravans or else you will lose one. It uses Modern Warfare 2019 Hellfire Missile sound effects, as all choppers have their own custom helicopter SFX It was based on the "AGM-114 Hellfire Missiles" however since technically I cannot make a laser guided missile, and for compatibility's sake with other SRTS aircraft and mortars, it's a warhead, not the missile it's based on. Hellfire Warheads, tradeable and produceable midworld tech warhead designed for these helicopters. Other things added we need to know about? Helicopters require research in the Red Horse tab, depending on what you wish to build you may need a pawn with high construction skills, lots of steel and plasteel and the rare spacer components. You can also move large quantities of items with ease, very useful for any situation. Be sure you have acceptable fire safety procedures in your base.īecause they can be used for caravan, you can perform CASEVAC (Casualty Evacuation) and heal your wounded in the world once you've sent the helicopter off the in-game map. Helicopters also explode when damaged, their blast radius depends on how much fuel was inside it. You can use these to perform raids or to travel to places, depending on your helicopter you can also perform bomb runs or precision bombing (Close Air Support) thanks to the features added by Smash Phil for SRTS. Some helicopters are designed for transporting and heavy lifting, while some are for fast hitting bomb runs. Each helicopter has seating limits written in their description. Each helicopter has their own fuel efficiency, they come in various shapes and sizes that affect their speed and carrying capacity. They fly you to places and blow things up They can be used for caravans and trading with other factions. CH-53 Super Stallion (2nd highest max payload in mod) V-22 Osprey (Fastest aircraft) (3rd highest payload in mod)
AH-1Z Viper (2nd fastest aircraft in mod) Westland Lynx (3rd fastest aircraft in mod) Be sure to split them into separate caravans for each aircraft before returning to base/performing a raid, you cannot use one to carry another for now due to coding reasons. * IF YOU MERGE TWO OR MORE HELICOPTER CARAVANS, you will lose a helicopter if launched on a map. NOTE:* LOAD THIS MOD UNDER THE SRTS MOD TO AVOID POSSIBLE ERRORS